The jotun (pronounced JŌ-tun) are the last remnants of an ancient
society of giants. Once powerful, advanced, and arrogant, they
proclaimed themselves rulers of the Shiverpeak Mountains and raised
great monuments to themselves on the highest peaks. Their leaders, known
as giant-kings, were tremendously powerful beings, as skilled in feats
of strength as they were in magic and lore.
And yet, as the jotun defeated all who threatened their control over the
mountains, they did not adjust to peace. Convinced that they were the
superior race, they became obsessed with the purity of their blood and
the number of heroes, warlords, and giant-kings in each lineage. Blood
became a reason for taking one mate over another, seizing land, and in
time, wiping out other “lesser” tribes. Eventually, the jotun conquered
or destroyed all their external enemies, and then the giant-kings turned
on each other, each seeking ultimate control. d3 gold
Families waged war upon one another, and brother made war on brother,
until the tribes erupted in vicious internal wars for control.
“I will show you the jotun of ages past, when we strode across the
Shiverpeaks as mighty lords. Witness the savagery, greed, and vanity
that ended our glorious rule…”
—Thruln, the last of the giant-kings
Long ago, the jotun possessed the ability to use magic and were skilled
enough with it to create enchanted monuments in the Shiverpeak
Mountains. Some historians believe that the age of jotun magic may even
pre-date the coming of the human gods and the creation of the
Bloodstones. Yet, during their long history of infighting, civil war,
and slaughter, the jotun lost all knowledge and understanding of magic.
Their powerful sages were killed, and their lore-keepers and mystics
were wiped out before they could continue the tradition diablo 3 gold
of jotun magic. All that remains of their once-great arcane
spirituality are a few carved runes on forgotten, snow-covered peaks.
Recent History
“See this stone, and behold the power that will one day conquer the world.”
—Written on a jotun monument
Over the centuries of their existence, the jotun have fallen far from
their state of grace, losing command of technology and magic they once
utilized, and remembering their place as kings of the land only in
legend and story. While jotun leaders struggle to reclaim ancient
glories and grasp lost power for themselves, most scholars believe that
the glory days of the ancient giant-kings are lost forever.
The jotun have lost many of the things that once made them great.
Their lore is scattered, and much of it lost; any religion, higher
learning, or secrets of invention that they once mastered have been
eradicated, buy d3 gold
and only the remnants of their once-great society remain. Like the
massive stone monuments their people once raised that can still be found
in the Shiverpeaks, the jotun have lost their purpose…and their
meaning.
Now savage, vicious creatures, the jotun fall upon any traveler they
see. Occasionally pacified by tribute and flattery, they may choose to
let non-jotun pass with a threat or a beating. However, when two clans
of jotun come upon one another, they are satisfied with nothing less
than the complete eradication of the other.
Society
Jotun organize themselves into large tribes, related by blood or union,
led by the strongest. This strength may come from arms, or magic, or any
other ability—but it is always shown through physicality and brute
force. The jotun do not respect a leader that is not physically able to
enforce his laws and rulings. They would kill and replace anyone who
lost gw2 gold
their strength, failed, or did not lead the tribe to glory. A charr
soldier may make a calculated decision to kill a failed leader in order
to ensure victory for the warband. A jotun is more like a rabid beast,
reflexively tearing one of their own to pieces at the first sign of
weakness—no matter the long-term cost for the clan.
Jotun tend to segregate themselves by sex: males are more aggressive
and take leadership roles, while females are relegated to childrearing.
Males gather in small groups of blood-relations and constantly seek to
eliminate any other jotun they discover in their clan’s territory. At
its heart, the jotun’s internal warfare is intended to eliminate all
those jotun not blood-related to a single clan. Because of this, it is
critical for jotun to protect their females and children. A traveler
will never see those in open territory, as the family unit is always
well-hidden from the world guild wars 2 gold while the males hunt and bring back food for all.
While many of the more “barbaric” races of Tyria have a sense of
honor or a code of ethics, the jotun have very few moral restrictions
inherent in their society. They protect and defend their family, their
clan, and their territory through whatever means necessary. A jotun will
break his word, lie under oath, or act reprehensibly if he feels it
will empower him or strengthen his clan (or destroy another).
Individuals who have attempted to make peace with jotun tribes in the
past have learned, much to their sorrow, that jotun only stick to such
treaties as long as they clearly benefit from them. It is far more
likely that a jotun clan bound by treaty is only biding their time or
building their strength, planning soon to eradicate those foolish enough
to trust them.
Religion
“Who do I worship? Ha! Myself!”
—Utahein, jotun chieftain
The closest thing that the jotun buy wow gold
have to “religion” is their firm, avowed belief that their blood is
magical—that it is powerful, and akin to the divine. Each clan of jotun
reveres their ancestors and can trace their lineage back to some
powerful giant-king of lore. Many of the tales of these giant-kings have
taken on the feel and tenor of religious myths, and each clan calls to
their legendary blood to empower them, see them through trials, and
ensure them victory. While it cannot be said the jotun “worship” their
ancestors, they certainly attempt to emulate them through conquest,
single-minded self-absorption, and personal pride.
Behind the Scenes
Even though we had established the jotun in the original games, we
wanted to really bring them to life in Guild Wars 2, particularly for
the norn areas of the world. We wanted them to be more than “nasty
customers with big clubs,” and the way we chose to do that was to give
them a long history—but a tragic one. We wanted to make the ogres an
old race and follow that with the jotun, since the two species are
interlinked. Giving the jotun a history that had been lost—ruined by
their own flaws—gives them a lot of depth and plays into the overall
story of Guild Wars 2.
The new jotun art depicts the race as being taller and more
intelligent looking than the art from the original Guild Wars, which
helps to better illustrate the race’s history and the fact that they are
sentient, smart creatures—not rock-tossing droolers. The primitivism we
see in their clothing and weapons is a sharp contrast to the magical
monuments located at their camps—and that, too, is deliberate. Showing
the decline of a race from power and civilization into primitivism, all
because they could not stop fighting amongst themselves, is important to
the game’s theme. It illustrates what might happen if the player
character races can’t give up their old arguments and unite against the
threat of the Elder Dragons.
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